#ifndef OBJECT_H_
#define OBJECT_H_

#include "../mathematics.h"
#include "../physics.h"
#include "../rendering/render_object.h"

class Object
{
	private:
		vector<RenderObject*> RenderObjects;
		vector<PhysicsObject*> PhysicsObjects;
	public:
		Object();

		void AddRenderObject(RenderObject *pNewRenderObject);
		void AddPhysicsObject(PhysicsObject *pNewPhysicsObject);
};

#endif
